There is also a new shader-based Boolean clipping system, which enables users to apply a clipping material to a volume, mesh or Vectron formula and use it for Boolean subtractions. OctaneRender 2021: new shader-based Boolean clipping system It is also now possible to apply a texture or OSL shader to an entire scene, including or excluding the environment, and render that texture or shader as an info AOV. Render AOV groups can be nested, and whole groups enabled or disabled in one go. However, there is plenty that is entirely new, including a reworking of the render AOV system.Ī new system of render AOV group nodes enables users to add an arbitrary number of inputs, then connect specific render AOV nodes to them, making it possible to create custom AOVs. OctaneRender 2021: new system of custom render AOVsĪs has happened in the past, Otoy’s press release for OctaneRender 2021 repeats some of the features from the previous version: in this case, OpenColorIO and ACEScg. However, Otoy says that the current build – at the time of writing, Release Candidate 3, is now feature-complete – and that no further features will be added before the stable release. We can’t find any reference to changes to the Imager node, UV distortion map textures or gradient node in any of the subsequent changelogs, so we can’t confirm whether they were added. The new surface scatter and volume scatter tools and AOV compositing tools were added in the XB4 release, channel and ray type nodes in XB5, and the Chaos Texture node in RC1.
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