![]() ![]() Below you will find these errors described and also how to fix them by following our workarounds and solutions. The most common NARUTO SHIPPUDEN: Ultimate Ninja STORM 4 errors that players complained about are: Launch Issues, Crashes, and problems with the FPS and other performance issues. Take advantage of the totally revamped battle system and prepare to dive into the most epic fights you’ve ever seen! This isn’t GTA V, after all.NARUTO SHIPPUDEN: Ultimate Ninja STORM 4 was released this week on Steam and by now it got some pretty bad reviews mainly due to launch issues and because the game is stuck at 30 fps cap. The latest opus in the acclaimed STORM series is taking you on a colorful and breathtaking ride. If you’re patient enough you can wait for the PC launch, though I think that Ghost Games is already preparing itself for lower-than-expected sales on that platform. As with Rivals, Need for Speed will require an always-online internet connection. Regardless, Need for Speed (I can no longer add a date to the title for differentiation) will be launching this year for Playstation 4 and Xbox One, and promises a completely next-gen experience made possible by these ridiculously capable consoles. Why this wasn’t fixed from the beginning of Need for Speed‘s development isn’t clear. The disappointing thing is that this tells us that Electronic Arts and Ghost Games had every intention of leaving the PC platform stuck at 30fps, despite the issues it created for Rivals, along with the backlash that the game attracted when it was also discovered that the engine’s limit wasn’t only 60fps, but that the 30fps lock was also responsible for keeping the simulation time constant. We will also include content updates that will have been released on console up to that time, making them available to all PC players from day one.” “This decision on PC gives us the necessary development time to increase the visuals that we can deliver on PC. Our PlayStation 4 and Xbox One release dates will remain the same, starting Novemin North America and November 5 worldwide.” To deliver this, we’ve made the decision to move the PC release date to Spring 2016. “Part of the conversation includes hearing from our PC community that an unlocked frame rate in Need for Speed is a massive priority for you, and we fully agree. Whether that’s reading your comments on Facebook or Twitter, watching your videos on YouTube, or joining in with the discussion on Reddit, the conversation we’ve been having as fans of Need for Speed is enormously important and we’re working to reflect it in the game we’re building.” And at every step of the development process we’re guided by our community. “At Ghost, we’re united by one common passion… to deliver the best Need for Speed™ experience possible. ![]() ![]() The blog first apologises for the delay and the need to pull the game while the patch is being worked on, and later on announces a closed beta for the Playstation 4 and Xbox One platforms, which will be set up to test the game’s dedicated servers (a first for the series). The message was posted up on the Need for Speed blog, which is managed by Ghost Games currently. An update from Ghost Games now says the title for PC will be delayed until March 2016, instead of the original shipping date of 3 November 2015, in order for the developers to work on a 60fps patch for the game. the physics was locked to the framerate). While this allows the game to feature impressive visuals, one developmental snag is that all platforms had to be limited to 30 frames per second, presumably for the same reasons as Rivals (i.e. Developed by Ghost Games, which is mostly made up of ex-Criterion staff and a few people from the Need for Speed Rivals team, the latest entry into the series is supposedly built once again on the Frostbite engine. Need for Speed is getting a complete makeover this year, moving away from the series’ staple of pitting you back in the fight against the cops, and instead pulling you back into the colourful, drift-happy world of underground street racing. ![]()
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